Module:Academy/towers

--[[   [""] = {        previous="",        next="",        desc="",        cost=0,        damage=0,        range="",        speed="",        skill="",        skilldesc="",        skillcost=""        },

]]

return { ["Archer Tower 1"] = { next="Archers Tower 2", desc="Respectable firepower with a good range, use Archers for pinpoint accurate damage.", cost=70, damage=0, range="", speed="", },   ["Archer Tower 2"] = { previous="Archers Tower 1", next="Archers Tower 3", desc="Increase attack range and arrow damage.", cost=110, damage=0, range="", speed="", },   ["Archer Tower 3"] = { previous="Archers Tower 2", next="Quickshot sisters;Snipeshot", desc="Increase attack range and arrow damage.", cost=160, damage=0, range="", speed="", },   ["Quickshot sisters"] = { previous="Archers Tower 3", desc="2 Elite Archers with rapid rate of fire", cost=230, damage=0, range="", speed="", skill="Magic Infused;Nightshade", skilldesc="Shoots an explosive tip arrow that does magical AOE damage on impact,Increase the magical AOE damage of the arrow on impact,Increase the magical AOE damage of the arrow on impact;Every 20 seconds shoot a Nightshade tipped arrow that puts enemy to sleep,Decrease time needed to shoots a Nightshade tipped arrows,Decrease time needed to shoots a Nightshade tipped arrows", skillcost="200;180" },   ["Snipeshot"] = { previous="Archers Tower 3", desc="1 Elite Archer with massive attack range and a chance to instant kill", cost=275, damage=0, range="", speed="", skill="Instakill;Critical Hit", skilldesc="Arrow has a small chance of instantly killing the enemy,Arrow has a better chance of instantly killing the enemy,Arrow has a better chance of instantly killing the enemy;Enemies hit receive double damage for a short amount of time,Enemies hit receive double damage for a longer amount of time,Enemies hit receive double damage for a longer amount of time", skillcost="300;225" },   ["Guard Tower 1"] = { previous="", next="", desc="Send out guards to engage enemies in battle and stop them proceeding", cost=0, damage=0, range="", speed="", },   ["Guard Tower 2"] = { previous="", next="", desc="Increase Guard health and damage", cost=0, damage=0, range="", speed="", },   ["Guard Tower 3"] = { previous="", next="", desc="Increase Guard health and damage", cost=0, damage=0, range="", speed="", },   ["Blade Masters"] = { previous="", next="", desc="3 Elite Guards with increased attack damage and perfect eyebrows", cost=0, damage=0, range="", speed="", skill="Sidestep;Berserker;Superslash", skilldesc="Small chance to become invincible for a short period of time,Increased chance to become invincible for a short period of time,Increased chance to become invincible for a short period of time;Increase attack damage and attack 20% faster;Chance to do a double damage attack,Chance to do a triple damage attack,Chance to do a quadruple damage attack", skillcost=";;" },   ["Heavy Guards"] = { previous="", next="", desc="2 Armored Defenders with high health and beer breath", cost=0, damage=0, range="", speed="", skill="Medics;Grievous Slash;Sharpened Edge", skilldesc="Heals nearby allies a small amount every 10 seconds,Heals nearby allies even more,Heals nearby allies even more;Causes bleeding damage to surrounding enemies and slows them down,Increase the duration of slow down and damage to enemies;Attacks do maximum amount of damage,Increases the amount of damage dealt,Increases the amount of damage dealt", skillcost=";;" },   ["Witch Tower 1"] = { previous="", next="", desc="Shoots fireballs that deal magic damage", cost=0, damage=0, range="", speed="", },   ["Witch Tower 2"] = { previous="", next="", desc="Increase range and damage", cost=0, damage=0, range="", speed="", },   ["Witch Tower 3"] = { previous="", next="", desc="Increase range and damage", cost=0, damage=0, range="", speed="", },   ["Spellmaster"] = { previous="", next="", desc="Master sorceress with increased rate of fire and magic spells", cost=0, damage=0, range="", speed="", skill="Exploding Death;Bounding Spell", skilldesc="Chance to instantly kill an enemy and damage nearby enemies,Increases damage done to nearby enemies when instantly killed,Increases damage done to nearby enemies when instantly killed;Chance to stop magical enemies from using their abilities,Chance to stop more magical enemies from using their abilities,Chance to stop more magical enemies from using their abilities", skillcost=";" },   ["Trickmaster"] = { previous="", next="", desc="Heavy hitting magic attacks and can call in backup", cost=0, damage=0, range="", speed="", skill="Petrify;Phase In", skilldesc="Chance to turn enemies into stone,Increase the duration of time enemies are turned into stone,Increase the duration of time enemies are turned into stone;Summon a guard to stand on the path and attack enemies,Summon a second guard to stand on the path and attack enemies", skillcost=";" },   ["Cannon Tower 1"] = { previous="", next="", desc="Big heavy cannonballs with splash damage, low rate of fire", cost=0, damage=0, range="", speed="", },   ["Cannon Tower 2"] = { previous="", next="", desc="Increase attack range and damage", cost=0, damage=0, range="", speed="", },   ["Cannon Tower 3"] = { previous="", next="", desc="Increase attack range and damage", cost=0, damage=0, range="", speed="", },   ["Onslaught"] = { previous="", next="", desc="Quicker fire rate, also summon additional warriors to fight.", cost=0, damage=0, range="", speed="", skill="Shrapnel;Cannonistas", skilldesc="A percentage of damage dealt to target enemy will affect other enemies,A percentage of damage dealt to target enemy will affect other enemies,A percentage of damage dealt to target enemy will affect other enemies;Summon warriors to block and fight enemies,Summon warriors to block and fight enemies", skillcost=";" },   ["Mjolnir"] = { previous="", next="", desc="Attack range increase, chance to cause dizziness to enemies.", cost=0, damage=0, range="", speed="", skill="Napalm;Quake", skilldesc="Shoots an explosive that causes area damage setting the ground on fire,Shoots an explosive that causes area damage setting the ground on fire,Shoots an explosive that causes area damage setting the ground on fire;Causes a small quake dealing damage and stunning nearby enemies,Causes a small quake dealing damage and stunning nearby enemies,Causes a small quake dealing damage and stunning nearby enemies", skillcost=";" }

}