Module:Academy/data

return{ Archers = { desc={ "Increase Archer attack damage by 10%.", "Increase Archer range by 10%.", "Archer deal maximum damage against unarmored targets.", "Improves all Archer special abilities by 10%.", "Archer attacks have a 15% chance of causing heavy bleeding."}, req={ "",       "",        "",        "",        "160,Log;120,Beech;100,Birch;80,Ironwood"}, towers={"Archer Tower 1","Archer Tower 2","Archer Tower 3","Quickshot sisters","Snipeshot"} }, Guards = { desc={ "Reduces Guard Tower constuction cost by 10%.", "Increase Guard Tower rally point range.", "Guard Tower soldier' HP increased by 10%", "Guard Tower soldiers' attacks deal additional magic damage.", "Guard Tower soldiers have 10% chance of reviving when killed."}, req={ "",       "",        "",        "80,Log;50,Fire element;40,Light element;30,Poison element", ""},   towers={"Guard Tower 1","Guard Tower 2","Guard Tower 3","Blade Masters","Heavy Guards"}, }, Witches ={ desc={ "Witch's attack range increases by 5%.", "Witch's attack damage increases by 17%.", "Witch's attack range increases by 5%.", "Witch's attack have a 5% chance of dealing triple damage.", "Witch's attack have a chance of teleporting enemies back down the path."}, req={ "",       "",        "",        "80,Log;50,Iron;40,Silver;30,Gold", ""},   towers={"Witch Tower 1","Witch Tower 2","Witch Tower 3","Spellmaster","Trickmaster"}, }, Cannons = { desc={ "Increases Cannon attack damage.", "Increases Cannonball explosion area.", "Increases Cannon attack range.", "Cannonball explosions ignore physical armor.", "Cannonball explosions slow enemies for a short time."}, req={ "",       "",        "",        "",        "160,Log;120,Stone;100,Cobblestone;80,Fluorite"}, towers={"Cannon Tower 1","Cannon Tower 2","Cannon Tower 3","Onslaught","Mjolnir"}, }, ["Lightning Strike"] = { desc={ "Adds 3 additional lightning strikes.", "Increases Lightning damage and reduces cooldown by 10 seconds.", "Adds 2 additional lightning strikes and slows down enemies.", "Increases lightning strike damage and doubles slows down effect.", "Increases lightning strike damage and cast 7 additional bolts at random enemies."}, req={ "",       "",        "",        "80,Log;50,Obsidian;40,Mosaic Gold;30,Ice element", ""},   }, Enforcers = { desc={ "Trained Enforcers have more helth and physical resistance.", "Allows Enforcers to also attack air enemies.", "Enforcers gain more health, physical resistance and do more attack damage.", "Reduces Enforcers summon cooldown by 5 seconds.", "Enforcers gain even more health, physical resistance and do more attack damage."}, req={ "",       "",        "",        "80,Log;50,Cedarword;40,Quartz;30,Dark Iron", ""},   }, }